March 21st, 2026
I have been working on a Blender 3D modular component – I do this allot with my practicing. I create practice files with geometry nodes, trying to new features like legos.
I have run into a bit of a common problem where I am running a simulation and I want to run the simulation to a set, and then run a different simulation on the resultant set of the first simulation. Problem is the first simulation is still running, maybe I don’t quite understand the Bake node yet.
I have been using Stored Attributes as a way to work around it, basically a flag that is set to finished. Once the flag is set to finished the second simulation or subsequent simulations can start the second part of the process.
I like swords. I watched Forged in Fire and like Origami. Folding into to stronger structures, pretty structures is power. Currently working on subsequent folding of a mesh like a piece of paper.
The logic should be pretty simple, rotate dependent on a crease, axis point part of the mesh on to the other part. Recenter while doing it to create the line, axis for the next crease. The rotation is a simulation at different frames 15, 35, 90 all the way to 180 degrees for the full fold.
Folding reminds of DNA. Folding also reminds of cards, bad hand and trying again next round. Not really meant as such, I think of useful properties that might be useful in other contexts. Also thoughts of increasing armor plating on tanks (like increasing sword strength).
Modular and clarity has value. Ability to see problems and then debug problems – for both people and systems helps empower the future. A problem seen for the first time is a pattern. A problem seen in a new light is a pattern. Patterns can be matched for greater value for all.
The folding process will likely look cool when distributed to points and then given different instances or particle effects.