Fog – Common Graphics use case for simulation for games
Part of Screen obfuscated, if the simulation could be sped up at hardware level possibly could be used via all games at lower cost
Precomputed data is powerful, potential for turned up as high efficiency map vs requiring recomputed
2+3+4+5+6 = 5+9+6 = 20
20, 20, 20, 20, 20 or every time 2+3+4+5+6?
Precomputed Maps are powerful