Blender 3.6.2 Thoughts on September 25th, 2023

Feedback factors into a better product Seems like there is always something missing that leads to need to use work arounds. Possible does not always equal easily possible. It does have the ability to inspire greater intelligence and creativity by forcing work arounds, it also has the potential to drive time losses in substantial ways,Continue reading “Blender 3.6.2 Thoughts on September 25th, 2023”

Blender 3.6.2 Geometry Nodes

Tried to create a repetitive geometry for skyscrapers that allows a random number to generate number of floors on the building for city topology. Seems random node will not work to set the count field on a mesh that is used as Instance on Instance on Points Node. Have a basic line that goes vertical.Continue reading “Blender 3.6.2 Geometry Nodes”

Using Frame Number on Blender 3.6.2 Shading Nodes

Special case Shader tab Add -> Input -> Value Then where the number is, float is set to 0.0 initially, type #frame and it will change the value color to look pink, and you will be able to key off frame number. When you change the slider on the Timeline it will change the pinkContinue reading “Using Frame Number on Blender 3.6.2 Shading Nodes”

Blender 3.6.2 Geometry Nodes Thoughts

Note I am still learning Blender 3D and my health is less than ideal thus what I write might be less than ideal as well, trying to be helpful. Geometry Nodes is a slick feature. I have been having trouble understanding the basic flow. It is a little confusing coming from a programming background (IContinue reading “Blender 3.6.2 Geometry Nodes Thoughts”

More Blender 3.6.2 Thoughts

The Asset library with 3D Human Assets is nice, yet when I drag in the Asset I am unable to convert it to a mesh, might be a way to enable this, yet more clicks equals more potential for divest. Make it hard not all future support amplified likely not fully appreciated. Convert to meshContinue reading “More Blender 3.6.2 Thoughts”

Blender 3D 3.6.2 Thoughts

Needs to be a fast way in geometry nodes to run a script based on position of vertices Getting position from points in geometry nodes is difficult, having a way to output each point could be valuable. I realize purpose of geometry nodes is to work with groups of elements, for debugging purposes it wouldContinue reading “Blender 3D 3.6.2 Thoughts”