Mitigating Risk for Sin Thoughts

Public speaking has potential to lead to pride. It is important to lead by example. Ministers, Preachers, and Priests all invest heavily in Public Speaking. Ministers, Preachers, and Priests are not perfect, are not all sin reduced, are human. If the hope of The Church is to have Ministers, Preachers, and Priest sin less, allowingContinue reading “Mitigating Risk for Sin Thoughts”

Support Amps September 28th, 2023

Free Starter Support and Critical Thinking Amps (caution: randomly generated) Past activation energy can be clear sailing, Past activation energy can be clear sailing, You can do it!, The future has yet to be written, Never Say Die!, Possible is Power, You will Prevail!, Possible is Power, Encouragement Throughput has yet to be maximized, PastContinue reading “Support Amps September 28th, 2023”

Blender 3.6.2 Thoughts on September 25th, 2023

Feedback factors into a better product Seems like there is always something missing that leads to need to use work arounds. Possible does not always equal easily possible. It does have the ability to inspire greater intelligence and creativity by forcing work arounds, it also has the potential to drive time losses in substantial ways,Continue reading “Blender 3.6.2 Thoughts on September 25th, 2023”

Blender 3.6.2 Geometry Nodes

Tried to create a repetitive geometry for skyscrapers that allows a random number to generate number of floors on the building for city topology. Seems random node will not work to set the count field on a mesh that is used as Instance on Instance on Points Node. Have a basic line that goes vertical.Continue reading “Blender 3.6.2 Geometry Nodes”

Using Frame Number on Blender 3.6.2 Shading Nodes

Special case Shader tab Add -> Input -> Value Then where the number is, float is set to 0.0 initially, type #frame and it will change the value color to look pink, and you will be able to key off frame number. When you change the slider on the Timeline it will change the pinkContinue reading “Using Frame Number on Blender 3.6.2 Shading Nodes”